

This included character generation, the Dungeon Master enforcing a strict roll in order of attribute and take what you get, but allowing rerolls for truly terrible stats.

Old School Essentials is already set up to run all of the mechanics and handle the dice rolls. The Dungeon Master has imported the maps and used ‘Fog of War’ to reveal our progress as we delved further down the various passageways and into rooms and caves. Set-up and play is being done via Roll20. To this, he is adding the descriptions of the various rooms and locations from Goodman Games’ Original Adventures Reincarnated #1: Into the Borderlands to add more detail and flavour. In terms of what edition of B2 Keep on the Borderlands the Dungeon Master is using, it is the standard version from 1980, just as many gamers would discover in their copy of the Basic Dungeons & Dragons Box Set. However, we are going further in using Old School Essentials Advanced Fantasy: Genre Rules and Old School Essentials Advanced Fantasy: Druid and Illusionist Spells to allow a full range of character Classes. To keep it simple and get that OSR-feel, we are adhering to THAC0, to spellcasters starting with limited or even no spells, to Player Characters reduced to zero Hit Points being dead, to Basic Dungeons & Dragons’ ‘Race as Class.’ Hence, Elves, Halflings, and so on are their own thing, and not including skills or backgrounds.

This is a very clean, very well-presented presentation of the rules, and if you have played any Old School Renaissance roleplaying game or even Basic Dungeons & Dragons, it is easy to pick up and play. Our rules system of choice is Old School Essentials, Necrotic Gnome’s reimplementation of the 1980 Moldvay/Cook version of Basic Dungeons & Dragons. On Monday afternoon/evening, players from South Carolina, Maryland, California, Texas, and the United Kingdom get together for two-and-a-half hours and explore the infamous Caves of Chaos, creeping into caves, casting Sleep on goblin guard posts, engaging in desperate fights against hobgoblins, and slaughtering all before us! Just four sessions in, and the party has explored four rooms and a cave, leaving a trail of dead goblins and hobgoblins behind it, as well as a blinded by a Light spell, then dead, ogre! For some, it is our first time delving into this classic scenario and cave complex, but for others, it is a nostalgia trip, having first played it some forty years ago. We have begun playing B2 Keep on the Borderlands.
